membuat projek Hujan 3D dengan openGL C++ di codeblock
ini adalah sebuah projek openGL full sourcode. projek ini membuat sebuah animasi hujan turun dan ditampung didalam tempat penyimpanan. adapun hasil dari projek ini adalah seperti video dibawah ini:
langkah-langkagh untuk membuatnya adalah sebagai berikut.
#include<stdio.h>
#include<math.h>
#include<gl/glut.h>
#include<string.h>
char str3[30]="Help:-";
char str4[50]="Press 'q' or 'Q' or 'ESC' to Exit";
char str5[50]="Press 's' or 'S' to Create House";
char str6[50]="press 'r' or 'R' to Rain";
char str7[50]="TURBINE";
char str8[50]="WATER STORAGE";
char str1[30]="CHARCOAL";
char str2[20]="CHLORINE CONTAINER";
#define radian 3.14159/180.0
static GLfloat spin=0.0;
float theta=0.0;
GLfloat x,y;
GLint i;
int l;
void flow2();
void flow3();
void flow4();
void flow5();
void flow6();
void flow7();
void flow8();
void flow9();
void flow10();
void flow11();
void flow12();
void disprectangle();
void disprectangle1();
void disprectangle2();
void drawhouse();
void drawconts();
void drawpump();
void drawtank();
void square();
void rain1();
void circle_draw(GLint,GLint,GLint);
typedef float points[2];
GLfloat count=0;
GLfloat count1=0;
GLfloat house1[10][2]={{-625,255},{-700,400},{-500,375}};
GLfloat house[3][15]={{-700,-700,-550,-550,-550,-400,-400,-675,-675,-625,-625,-700,-550,-400,-550},{-50,150,150,-50,300,300,100,-50,25,25,-50,175,325,325,175},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}};
GLfloat conts[3][17]={{-540,-520,-520,-425,-425,-375,-375,-250,-250,-5,-5,10,10,-390,-390,-535,-535},{185,185,-100,-100,-235,-235,-275,-275,-435,-435,-50,-50,-450,-450,-250,-250,165},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
GLfloat pump[3][15]={{-325,-275,-275,-325,-175,-125,-125,-175,-50,30,30,-25,-25,-50,0},{225,225,0,0,225,225,0,0,25,25,-50,-50,-25,-25,0},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
GLfloat tank[3][18]={{-400,-365,-365,-350,-350,-115,-115,-75,-75,-50,-50,-90,-90,-100,-100,-350,-350,-400},{200,200,240,240,360,360,375,375,10,10,-5,-5,360,360,225,225,185,185},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
/* flow function points */
points waterpoint[]={{-535.0,175.0},{-527.0,175.0}};
points waterpoint2[]={{-527.0,180.0},{-527.0,170.0},{-527.0,160.0},{-527.0,150.0},{-527.0,140.0},{-527.0,130.0},{-527.0,120.0},{-527.0,110.0},{-527.0,100.0},{-527.0,90.0},{-527.0,80.0},{-527.0,70.0},{-527.0,60.0},{-527.0,50.0},{-527.0,40.0},{-527.0,30.0},{-527.0,20.0},{-527.0,10.0},{-527.0,0.0},{-527.0,-10.0},{-527.0,-20.0},{-527.0,-30.0},{-527.0,-40.0},{-527.0,-50.0},{-527.0,-60.0},{-527.0,-70.0},{-527.0,-80.0},{-527.0,-90.0},{-527.0,-100.0},{-527.0,-110.0},{-527.0,-120.0},{-527.0,-130.0},{-527.0,-140.0},{-527.0,-150.0},{-527.0,-160.0},{-527.0,-170.0}};
points waterpoint3[]={{-435.0,-243.0},{-425.0,-243.0},{-415.0,-243.0},{-405.0,-243.0},{-395.0,-243.0},{-385.0,-243.0}};
points waterpoint4[]={{-383.0,-440.0},{-383.0,-430.0},{-383.0,-420.0},{-383.0,-410.0},{-383.0,-400.0},{-383.0,-390.0},{-383.0,-380.0},{-383.0,-370.0},{-383.0,-360.0},{-383.0,-350.0},{-383.0,-340.0},{-383.0,-330.0},{-383.0,-320.0},{-383.0,-310.0},{-383.0,-300.0},{-383.0,-290.0},{-383.0,-280.0},{-383.0,-270.0},{-383.0,-260.0},{-383.0,-250.0}};
points waterpoint5[]={{-250.0,-443.0},{-240.0,-443.0},{-230.0,-443.0},{-220.0,-443.0},{-210.0,-443.0},{-200.0,-443.0},{-190.0,-443.0},{-180.0,-443.0},{-170.0,-443.0},{-160.0,-443.0},{-150.0,-443.0},{-140.0,-443.0},{-130.0,-443.0},{-120.0,-443.0},{-110.0,-443.0},{-100.0,-443.0},{-90.0,-443.0},{-80.0,-443.0},{-70.0,-443.0},{-60.0,-443.0},{-50.0,-443.0},{-40.0,-443.0},{-30.0,-443.0},{-20.0,-443.0},{-10.0,-443.0},{-0.0,-443.0}};
points waterpoint6[]={{3.0,-440.0},{3.0,-430.0},{3.0,-420.0},{3.0,-410.0},{3.0,-400.0},{3.0,-390.0},{3.0,-380.0},{3.0,-370.0},{3.0,-360.0},{3.0,-350.0},{3.0,-340.0},{3.0,-330.0},{3.0,-320.0},{3.0,-310.0},{3.0,-300.0},{3.0,-290.0},{3.0,-280.0},{3.0,-270.0},{3.0,-260.0},{3.0,-250.0},{3.0,-240.0},{3.0,-230.0},{3.0,-220.0},{3.0,-210.0},{3.0,-200.0},{3.0,-190.0},{3.0,-180.0},{3.0,-170.0},{3.0,-160.0},{3.0,-150.0},{3.0,-140.0},{3.0,-130.0},{3.0,-120.0},{3.0,-110.0},{3.0,-100.0},{3.0,-90.0},{3.0,-80.0},{3.0,-70.0},{3.0,-60.0},{3.0,-50.0}};
points waterpoint7[]={{-55.0,3.0},{-63.0,3.0},{-70.0,3.0},{-77.0,3.0},};
points waterpoint8[]={{-83.0,10.0},{-83.0,20.0},{-83.0,30.0},{-83.0,40.0},{-83.0,50.0},{-83.0,60.0},{-83.0,70.0},{-83.0,80.0},{-83.0,90.0},{-83.0,100.0},{-83.0,110.0},{-83.0,120.0},{-83.0,130.0},{-83.0,140.0},{-83.0,150.0},{-83.0,160.0},{-83.0,170.0},{-83.0,180.0},{-83.0,190.0},{-83.0,200.0},{-83.0,210.0},{-83.0,220.0},{-83.0,230.0},{-83.0,240.0},{-83.0,250.0},{-83.0,260.0},{-83.0,270.0},{-83.0,280.0},{-83.0,290.0},{-83.0,300.0},{-83.0,310.0},{-83.0,320.0},{-83.0,330.0},{-83.0,340.0},{-83.0,350.0},{-83.0,360.0},};
points waterpoint9[]={{-85.0,367.0},{-95.0,367.0},{-105.0,367.0}};
points waterpoint10[]={{-107.0,370.0},{-107.0,360.0},{-107.0,350.0},{-107.0,340.0},{-107.0,330.0},{-107.0,320.0},{-107.0,310.0},{-107.0,300.0},{-107.0,290.0},{-107.0,280.0},{-107.0,270.0},{-107.0,260.0},{-107.0,250.0},{-107.0,240.0},{-107.0,230.0}};
points waterpoint11[]={{-110.0,230.0},{-120.0,230.0},{-130.0,230.0},{-140.0,230.0},{-150.0,230.0},{-160.0,230.0},{-170.0,230.0},{-180.0,230.0},{-190.0,230.0},{-200.0,230.0},{-210.0,230.0},{-220.0,230.0},{-230.0,230.0},{-240.0,230.0},{-250.0,230.0},{-260.0,230.0},{-270.0,230.0},{-280.0,230.0},{-290.0,230.0},{-300.0,230.0},{-310.0,230.0},{-320.0,230.0},{-330.0,230.0},{-340.0,230.0}};
points waterpoint12[]={{-357.0,225.0},{-357.0,215.0},{-357.0,205.0},{-357.0,195.0}};
points rectangle[]={{-390.0,-450.0},{-250.0,-450.0},{-250.0,-440.0},{-390.0,-440.0}};
points rectangle1[]={{-350.0,225.0},{-100.0,225.0},{-100.0,235.0},{-350.0,235.0}};
points rectangle2[]={{-535.0,-165.0},{-425.0,-165.0},{-425.0,-170.0},{-535.0,-170.0}};
/*flow functions*/
void flow1()
{
int k,l;
glPointSize(4.0);
for( k=1;k>=0;k--)
{
if(waterpoint[k][0]==-527.0)
{
waterpoint[k][0]=-535.0;
}
}
for(i=1;i>=0;i--)
{
waterpoint[i][0]=waterpoint[i][0]+0.5;
}
for( l=1;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint[l]);
glEnd();
}
}
void flow2()
{
int k,l;
glPointSize(4.0);
for( k=35;k>=0;k--)
{
if(waterpoint2[k][1]==-170.0)
{
waterpoint2[k][1]=175.0;
}
}
for(i=35;i>=0;i--)
{
waterpoint2[i][1]=waterpoint2[i][1]-0.5;
}
for( l=0;l<=35;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint[l]);
glEnd();
}
}
void flow3()
{
int k,l;
glPointSize(4.0);
for( k=5;k>=0;k--)
{
if(waterpoint3[k][0]==-385.0)
{
waterpoint3[k][0]=-435.0;
}
}
for(i=5;i>=0;i--)
{
waterpoint3[i][0]=waterpoint3[i][0]+0.5;
}
for( l=5;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint3[l]);
glEnd();
}
}
void flow4()
{
int k,l;
glPointSize(4.0);
for( k=20;k>=0;k--)
{
if(waterpoint4[k][1]==-440.0)
{
waterpoint4[k][1]=-250.0;
}
}
for(i=20;i>=0;i--)
{
waterpoint4[i][1]=waterpoint4[i][1]-0.5;
}
for( l=0;l<=19;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint4[l]);
glEnd();
}
}
void flow5()
{
int k,l;
glPointSize(4.0);
for( k=26;k>=0;k--)
{
if(waterpoint5[k][0]==0.0)
{
waterpoint5[k][0]=-250.0;
}
}
for(i=0;i<=26;i++)
{
waterpoint5[i][0]=waterpoint5[i][0]+0.5;
}
for( l=1;l<=25;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint5[l]);
glEnd();
}
}
void flow6()
{
int k,l;
glPointSize(4.0);
for( k=40;k>=0;k--)
{
if(waterpoint6[k][1]==-50.0)
{
waterpoint6[k][1]=-440.0;
}
}
for( l=1;l<=39;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint6[l]);
glEnd();
}
for(i=39;i>=0;i--)
{
waterpoint6[i][1]=waterpoint6[i][1]+0.5;
}
}
void flow7()
{
int k,l;
glPointSize(4.0);
for( k=4;k>=0;k--)
{
if(waterpoint7[k][0]==-77.0)
{
waterpoint7[k][0]=-55.0;
}
}
for( l=3;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint7[l]);
glEnd();
}
for(i=4;i>=0;i--)
{
waterpoint7[i][0]=waterpoint7[i][0]-0.5;
}
}
void flow8()
{
int k,l;
glPointSize(4.0);
for( k=36;k>=0;k--)
{
if(waterpoint8[k][1]==360.0)
{
waterpoint8[k][1]=10.0;
}
}
for( l=1;l<=36;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint8[l]);
glEnd();
}
for(i=35;i>=0;i--)
{
waterpoint8[i][1]=waterpoint8[i][1]+0.5;
}
}
void flow9()
{
int k,l;
glPointSize(4.0);
for( l=3;l>=1;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint9[l]);
glEnd();
}
for( k=3;k>=0;k--)
{
if(waterpoint9[k][0]==-105.0)
{
waterpoint9[k][0]=-85.0;
}
}
for(i=2;i>=0;i--)
{
waterpoint9[i][0]=waterpoint9[i][0]-0.5;
}
}
void flow10()
{
int k,l;
glPointSize(4.0);
for( k=15;k>=0;k--)
{
if(waterpoint10[k][1]==230.0)
{
waterpoint10[k][1]=370.0;
}
}
for( l=1;l<=15;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint10[l]);
glEnd();
}
for(i=14;i>=0;i--)
{
waterpoint10[i][1]=waterpoint10[i][1]-0.5;
}
if(count>1730)
flow11();
}
void flow11()
{
int k,l;
glPointSize(4.0);
for( l=24;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint11[l]);
glEnd();
}
for(k=24;k>=0;k--)
{
if(waterpoint11[k][0]==-340.0)
{
waterpoint11[k][0]=-110.0;
}
}
for(i=23;i>=0;i--)
{
waterpoint11[i][0]=waterpoint11[i][0]-0.5;
}
if(count>1760)
flow12();
}
void flow12()
{
int k,l;
glPointSize(4.0);
for( k=4;k>=0;k--)
{
if(waterpoint12[k][1]==190.0)
{
waterpoint12[k][1]=225.0;
}
}
for( l=1;l<=4;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint12[l]);
glEnd();
}
for(i=3;i>=0;i--)
{
waterpoint12[i][1]=waterpoint12[i][1]-0.5;
}
}
void disprectangle1()
{
int l;
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
glVertex2f(-400.0,185.0);
glVertex2f(-350.0,185.0);
glVertex2f(-350.0,200.0);
glVertex2f(-400.0,200.0);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(-350.0,200.0);
glVertex2f(-350.0,240.0);
glVertex2f(-365.0,240.0);
glVertex2f(-365.0,200.0);
glEnd();
glBegin(GL_POLYGON);
for( l=0;l<=3;l++)
{
glVertex2fv(rectangle1[l]);
}
glEnd();
if(count>1730 && count<4500)
{
rectangle1[2][1]=rectangle1[2][1]+0.04;
rectangle1[3][1]=rectangle1[3][1]+0.04;
}
}
/*rainwater points*/
void rain1();
void rain3();
void rain5();
void rain7();
void rain9();
void rain11();
void rain13();
void rain15();
void rain17();
void rain19();
void rain21();
void rain23();
void rain25();
void rain27();
void rain29();
void rain31();
void rain33();
void rain35();
points rainpoint1[]={{-745.0,400.0},{-745.0,380.0},{-745.0,360.0},{-745.0,340.0},{-745.0,320.0},{-745.0,300.0},{-745.0,280.0},{-745.0,260.0},{-745.0,240.0},{-745.0,220.0},{-745.0,200.0},{-745.0,180.0},{-745.0,160.0},{-745.0,140.0},{-745.0,120.0},{-745.0,100.0},{-745.0,80.0},{-745.0,60.0},{-745.0,40.0},{-745.0,20.0},{-745.0,0.0},{-745.0,-20.0},{-745.0,-40.0},{-745.0,-60.0}};
points rainpoint3[]={{-705.0,400.0},{-705.0,380.0},{-705.0,360.0},{-705.0,340.0},{-705.0,320.0},{-705.0,300.0},{-705.0,280.0},{-705.0,260.0},{-705.0,240.0},{-705.0,220.0},{-705.0,200.0},{-705.0,180.0},{-705.0,160.0},{-705.0,140.0},{-705.0,120.0},{-705.0,100.0},{-705.0,80.0},{-705.0,60.0},{-705.0,40.0},{-705.0,20.0},{-705.0,0.0},{-705.0,-20.0},{-705.0,-40.0},{-705.0,-60.0}};
points rainpoint5[]={{-665.0,400.0},{-665.0,380.0},{-665.0,360.0},{-665.0,340.0},{-665.0,320.0},{-665.0,300.0},{-665.0,280.0},{-665.0,260.0},{-665.0,240.0},{-665.0,220.0},{-665.0,200.0},{-665.0,180.0}};
points rainpoint7[]={{-625.0,400.0},{-625.0,380.0},{-625.0,360.0},{-625.0,340.0},{-625.0,320.0},{-625.0,300.0},{-625.0,280.0},{-625.0,260.0},{-625.0,240.0},{-625.0,220.0},{-625.0,200.0},{-625.0,180.0}};
points rainpoint9[]={{-585.0,400.0},{-585.0,380.0},{-585.0,360.0},{-585.0,340.0},{-585.0,320.0},{-585.0,300.0},{-585.0,280.0},{-585.0,260.0},{-585.0,240.0},{-585.0,220.0},{-585.0,200.0},{-585.0,180.0}};
points rainpoint11[]={{-545.0,400.0},{-545.0,380.0},{-545.0,360.0},{-545.0,340.0},{-545.0,320.0},{-545.0,300.0},{-545.0,280.0},{-545.0,260.0},{-545.0,240.0},{-545.0,220.0},{-545.0,200.0},{-545.0,180.0}};
points rainpoint13[]={{-505.0,400.0},{-505.0,380.0},{-505.0,360.0},{-505.0,340.0},{-505.0,320.0},{-505.0,300.0},{-505.0,280.0},{-505.0,260.0},{-505.0,240.0},{-505.0,220.0},{-505.0,200.0},{-505.0,180.0},{-505.0,160.0},{-505.0,140.0},{-505.0,120.0},{-505.0,100.0},{-505.0,80.0},{-505.0,60.0},{-505.0,40.0},{-505.0,20.0},{-505.0,0.0},{-505.0,-20.0},{-505.0,-40.0},{-505.0,-60.0}};
points rainpoint15[]={{-465.0,400.0},{-465.0,380.0},{-465.0,360.0},{-465.0,340.0},{-465.0,320.0},{-465.0,300.0},{-465.0,280.0},{-465.0,260.0},{-465.0,240.0},{-465.0,220.0},{-465.0,200.0},{-465.0,180.0},{-465.0,160.0},{-465.0,140.0},{-465.0,120.0},{-465.0,100.0},{-465.0,80.0},{-465.0,60.0},{-465.0,40.0},{-465.0,20.0},{-465.0,0.0},{-465.0,-20.0},{-465.0,-40.0},{-465.0,-60.0}};
points rainpoint17[]={{-425.0,400.0},{-425.0,380.0},{-425.0,360.0},{-425.0,340.0},{-425.0,320.0},{-425.0,300.0},{-425.0,280.0},{-425.0,260.0},{-425.0,240.0},{-425.0,220.0},{-425.0,200.0},{-425.0,180.0},{-425.0,160.0},{-425.0,140.0},{-425.0,120.0},{-425.0,100.0},{-425.0,80.0},{-425.0,60.0},{-425.0,40.0},{-425.0,20.0},{-425.0,0.0},{-425.0,-20.0},{-425.0,-40.0},{-425.0,-60.0}};
points rainpoint19[]={{-385.0,400.0},{-385.0,380.0},{-385.0,360.0},{-385.0,340.0},{-385.0,320.0},{-385.0,300.0},{-385.0,280.0},{-385.0,260.0},{-385.0,240.0},{-385.0,220.0},{-385.0,200.0},{-385.0,180.0},{-385.0,160.0},{-385.0,140.0},{-385.0,120.0},{-385.0,100.0},{-385.0,80.0},{-385.0,60.0},{-385.0,40.0},{-385.0,20.0},{-385.0,0.0},{-385.0,-20.0},{-385.0,-40.0},{-385.0,-60.0}};
points rainpoint21[]={{-555.0,400.0},{-555.0,380.0},{-555.0,360.0},{-555.0,340.0},{-555.0,320.0},{-555.0,300.0},{-555.0,280.0}};
points rainpoint23[]={{-515.0,400.0},{-515.0,380.0},{-515.0,360.0},{-515.0,340.0},{-515.0,320.0},{-515.0,300.0},{-515.0,280.0}};
points rainpoint25[]={{-475.0,400.0},{-475.0,380.0},{-475.0,360.0},{-475.0,340.0},{-475.0,320.0},{-475.0,300.0},{-475.0,280.0}};
points rainpoint27[]={{-435.0,400.0},{-435.0,380.0},{-435.0,360.0},{-435.0,340.0},{-435.0,320.0},{-435.0,300.0},{-435.0,280.0}};
points rainpoint29[]={{-695.0,400.0},{-695.0,380.0},{-695.0,360.0},{-695.0,340.0},{-695.0,320.0},{-695.0,300.0},{-695.0,280.0},{-695.0,260.0},{-695.0,240.0},{-695.0,220.0},{-695.0,200.0},{-695.0,180.0}};
points rainpoint31[]={{-655.0,400.0},{-655.0,380.0},{-655.0,360.0},{-655.0,340.0},{-655.0,320.0},{-655.0,300.0},{-655.0,280.0},{-655.0,260.0},{-655.0,240.0},{-655.0,220.0},{-655.0,200.0}};
points rainpoint33[]={{-615.0,400.0},{-615.0,380.0},{-615.0,360.0},{-615.0,340.0},{-615.0,320.0},{-615.0,300.0},{-615.0,280.0},{-615.0,260.0},{-615.0,240.0}};
points rainpoint35[]={{-575.0,400.0},{-575.0,380.0},{-575.0,360.0},{-575.0,340.0},{-575.0,320.0},{-575.0,300.0},{-575.0,280.0},{-575.0,260.0}};
/*rain function*/
void rain1()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint1[k][1]==-60.0)
{
rainpoint1[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint1[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint1[i][1]=rainpoint1[i][1]-2;
}
rain3();
}
void rain3()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint3[k][1]==-60.0)
{
rainpoint3[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint3[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint3[i][1]=rainpoint3[i][1]-2;
}
rain5();
}
void rain5()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint5[k][1]==160.0)
{
rainpoint5[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint5[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint5[i][1]=rainpoint5[i][1]-2;
}
rain7();
}
void rain7()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint7[k][1]==160.0)
{
rainpoint7[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint7[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint7[i][1]=rainpoint7[i][1]-2;
}
rain9();
}
void rain9()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint9[k][1]==160.0)
{
rainpoint9[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint9[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint9[i][1]=rainpoint9[i][1]-1;
}
rain11();
}
void rain11()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint11[k][1]==160.0)
{
rainpoint11[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint11[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint11[i][1]=rainpoint11[i][1]-1;
}
rain13();
}
void rain13()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint13[k][1]==200.0)
{
rainpoint13[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint13[l]);
glEnd();
}
for(i=13;i>=0;i--)
{
rainpoint13[i][1]=rainpoint13[i][1]-2;
}
rain15();
}
void rain15()
{
int k,l;
glPointSize(4.0);
for( k=8;k>=0;k--)
{
if(rainpoint15[k][1]==240.0)
{
rainpoint15[k][1]=400.0;
}
}
for( l=1;l<=8;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint15[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint15[i][1]=rainpoint15[i][1]-1;
}
rain17();
}
void rain17()
{
int k,l;
glPointSize(4.0);
for( k=6;k>=0;k--)
{
if(rainpoint17[k][1]==300.0)
{
rainpoint17[k][1]=400.0;
}
}
for( l=1;l<=6;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint17[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint17[i][1]=rainpoint17[i][1]-1;
}
rain19();
}
void rain19()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint19[k][1]==-60.0)
{
rainpoint19[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint19[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint19[i][1]=rainpoint19[i][1]-1;
}
rain21();
}
void rain21()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint21[k][1]==280.0)
{
rainpoint21[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint21[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint21[i][1]=rainpoint21[i][1]-2;
}
rain23();
}
void rain23()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint23[k][1]==280.0)
{
rainpoint23[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint23[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint23[i][1]=rainpoint23[i][1]-2;
}
rain25();
}
void rain25()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint25[k][1]==280.0)
{
rainpoint25[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint25[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint25[i][1]=rainpoint25[i][1]-2;
}
rain27();
}
void rain27()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint27[k][1]==280.0)
{
rainpoint27[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint27[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint27[i][1]=rainpoint27[i][1]-1;
}
rain29();
}
void rain29()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint29[k][1]==200.0)
{
rainpoint29[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint29[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint29[i][1]=rainpoint29[i][1]-1;
}
rain31();
}
void rain31()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint31[k][1]==200.0)
{
rainpoint31[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint31[l]);
glEnd();
}
for(i=10;i>=0;i--)
{
rainpoint31[i][1]=rainpoint31[i][1]-1;
}
rain33();
}
void rain33()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint33[k][1]==180.0)
{
rainpoint33[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint33[l]);
glEnd();
}
for(i=7;i>=0;i--)
{
rainpoint33[i][1]=rainpoint33[i][1]-1;
}
rain35();
}
void rain35()
{
int k,l;
glPointSize(4.0);
for( k=5;k>=0;k--)
{
if(rainpoint35[k][1]==300.0)
{
rainpoint35[k][1]=400.0;
}
}
for( l=1;l<=8;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint35[l]);
glEnd();
}
for(i=7;i>=0;i--)
{
rainpoint35[i][1]=rainpoint35[i][1]-1;
}
}
/* HOUSE AND OTHERS*/
void drawconts()
{
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_STRIP);
for(i=0;i<=16;i++)
{
glVertex2f(conts[0][i],conts[1][i]);
}
glEnd();
if(count1>60)
drawpump();
}
void drawhouse()
{
count1=count1+1;
glColor3f(0.5,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(house[0][0],house[1][0]);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][3],house[1][2]);
glVertex2f(house[0][3],house[1][3]);
glEnd();
glColor3f(0.5,1.0,0.5);//door
glBegin(GL_POLYGON);
glVertex2f(house[0][7],house[1][7]);
glVertex2f(house[0][8],house[1][8]);
glVertex2f(house[0][9],house[1][9]);
glVertex2f(house[0][10],house[1][10]);
glEnd();
glColor3f(1.0,0.0,0.5);
glBegin(GL_POLYGON);
glVertex2f(house[0][2],house[1][2]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][6],house[1][6]);
glVertex2f(house[0][3],house[1][3]);
glEnd();
glColor3f(1.0,0.5,0.0);//reqd
glBegin(GL_POLYGON);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][2],house[1][2]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][12],house[1][12]);
glVertex2f(house[0][4],house[1][4]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][12],house[1][12]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][4],house[1][4]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][2],house[1][2]);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.0);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house1[2][0],house1[2][1]);
glVertex2f(house1[0][0],house1[0][1]);
glEnd();
glColor3f(.5,0.0,.5);
glBegin(GL_POLYGON);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house1[0][0],house1[0][1]);
glEnd();
if(count1>30)
drawconts();
}
void drawpump()
{
glColor3f(.25,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(pump[0][0],pump[1][0]);
glVertex2f(pump[0][1],pump[1][1]);
glVertex2f(pump[0][2],pump[1][2]);
glVertex2f(pump[0][3],pump[1][3]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(pump[0][4],pump[1][4]);
glVertex2f(pump[0][5],pump[1][5]);
glVertex2f(pump[0][6],pump[1][6]);
glVertex2f(pump[0][7],pump[1][7]);
glEnd();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(pump[0][8],pump[1][8]);
glVertex2f(pump[0][9],pump[1][9]);
glVertex2f(pump[0][10],pump[1][10]);
glVertex2f(pump[0][11],pump[1][11]);
glVertex2f(pump[0][12],pump[1][12]);
glVertex2f(pump[0][13],pump[1][13]);
glEnd();
glEnd();
glColor3f(1.0,0.0,0.0);
glBegin(GL_POINTS);
glVertex2f(pump[0][14],pump[1][14]);
glEnd();
if(count1>90)
drawtank();
}
void drawtank()
{
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_LOOP);
for(i=0;i<=17;i++)
{
glVertex2f(tank[0][i],tank[1][i]);
}
glEnd();
circle_draw(-525,-240,10);
circle_draw(-505,-240,10);
circle_draw(-485,-240,10);
circle_draw(-465,-240,10);
circle_draw(-525,-200,10);
circle_draw(-505,-200,10);
circle_draw(-485,-200,10);
circle_draw(-465,-200,10);
circle_draw(-520,-220,10);
circle_draw(-500,-220,10);
circle_draw(-480,-220,10);
circle_draw(-460,-220,10);
circle_draw(-520,-180,10);
circle_draw(-500,-180,10);
circle_draw(-480,-180,10);
circle_draw(-460,-180,10);
circle_draw(-445,-240,10);
circle_draw(-445,-200,10);
circle_draw(-440,-220,10);
circle_draw(-440,-180,10);
}
void bitmap()
{
int a,p,b,o;
glColor3f(1.0,0.0,0.0);
glRasterPos2i(80,350);
for( a=0;a<strlen(str3);a++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str3[a]);
glColor3f(0.0,1.0,0.0);
glRasterPos2i(100,300);
for( p=0;p<strlen(str5);p++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str5[p]);
glColor3f(0.0,0.0,1.0);
glRasterPos2i(100,250);
for( b=0;b<strlen(str6);b++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str6[b]);
glColor3f(1.0,0.0,1.0);
glRasterPos2i(100,200);
for( o=0;o<strlen(str4);o++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str4[o]);
}
void bitmap1()
{
int l,z,k,m;
glColor3f(1.0,0.0,0.0);
glRasterPos2i(-350,-150);
for( l=0;l<strlen(str1);l++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str1[l]);
glRasterPos2i(-190,-200);
for( z=0;z<strlen(str2);z++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str2[z]);
glRasterPos2i(-190,-100);
for( k=0;k<strlen(str7);k++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str7[k]);
/*glRasterPos2i(-240,250);
for( m=0;m<strlen(str8);m++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str8[m]);*/
glRasterPos2i(-340,-60);
for( m=0;m<strlen(str8);m++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str8[m]);
}
void line()
{
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(-440,-180);
glVertex2f(-360,-155);
glVertex2f(-280,-310);
glVertex2f(-200,-210);
glVertex2f(-160,-90);
glVertex2f(-50,-30);
glVertex2f(-290,-40);
glVertex2f(-240,250);
glEnd();
}
void draw_pixel(GLint cx,GLint cy)
{
glColor3f(0.5,0.5,0.5);
glBegin(GL_POINTS);
glVertex2i(cx,cy);
glEnd();
}
void plotpixels(GLint h,GLint k,GLint x,GLint y)
{
draw_pixel(x+h,y+k);
draw_pixel(-x+h,y+k);
draw_pixel(x+h,-y+k);
draw_pixel(-x+h,-y+k);
draw_pixel(y+h,x+k);
draw_pixel(-y+h,x+k);
draw_pixel(y+h,-x+k);
draw_pixel(-y+h,-x+k);
}
void circle_draw(GLint h,GLint k,GLint r)
{
GLint d=1-r,x=0,y=r;
while(y>x)
{
plotpixels(h,k,x,y);
if(d<0) d+=2*x+3;
else
{
d+=2*(x-y)+5;
--y;
}
++x;
}
plotpixels(h,k,x,y);
}
void square()
{
glColor3f(0.0,1.0,1.0);
glBegin(GL_QUADS);
glVertex2f(x,y);
glVertex2f(-y,x);
glVertex2f(-x,-y);
glVertex2f(y,-x);
glEnd();
}
void disprectangle2()
{
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
for(l=0;l<=3;l++)
{
glVertex2fv(rectangle2[l]);
}
glEnd();
if(count>450 && count<600)
{
rectangle2[1][1]=rectangle2[1][1]+0.07;
rectangle2[0][1]=rectangle2[0][1]+0.07;
}
if(count>3500&&count<3660)
{
rectangle2[1][1]=rectangle2[1][1]-0.07;
rectangle2[0][1]=rectangle2[0][1]-0.07;
}
}
void disprectangle()
{
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
for(l=0;l<=3;l++)
{
glVertex2fv(rectangle[l]);
}
glEnd();
if(count>540 && count<1500)
{
rectangle[2][1]=rectangle[2][1]+0.05;
rectangle[3][1]=rectangle[3][1]+0.05;
}
}
void disprec();
void disprec()
{
if(count>3770 && count<4400)
{
rectangle[2][1]=rectangle[2][1]-0.06;
rectangle[3][1]=rectangle[3][1]-0.06;
}
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
glVertex2fv(rectangle[0]);
glVertex2fv(rectangle[1]);
glVertex2fv(rectangle[2]);
glVertex2fv(rectangle[3]);
glEnd();
}
void displayd()
{
glClear(GL_COLOR_BUFFER_BIT);
square();
glutSwapBuffers();
}
unsigned char key2;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(2.0);
bitmap();
if(key2=='q'||key2=='Q') exit(0);
if(key2=='s'||key2=='S')
{
drawhouse();
if(count1>150)
{
line();
bitmap1();
}
}
if(key2=='r'||key2=='R')
{
count=count+1;
drawhouse();
bitmap();
line();
bitmap1();
if(count<2500)
{
rain1();
}
if(count>370&&count<3600)
flow1();
if(count<3620)
{
flow2();
if(count>300&&count<4030)
{
disprectangle2();
}
}
if(count>3770 && count<4200)
disprec();
if(count>500&&count<3730)
flow3();
if(count>520&&count<3750)
flow4();
if(count>540&&count<3770)
disprectangle();
if(count>1530&&count<4250)
flow5();
if(count>1500&&count<4480)
{
square();
}
if(count>1560&&count<4300)
flow6();
if(count>1600&&count<4320)
flow7();
if(count>1620&&count<4340)
flow8();
if(count>1660&&count<4360)
flow9();
if(count>1690&&count<4380)
flow10();
if(count>1790) disprectangle1();
}
glFlush();
glutSwapBuffers();
}
void mykey(unsigned char key,int x,int y)
{
key2=key;
if(key==27) exit(0);
if(key=='q'||key=='Q') exit(0);
if(key=='s'||key=='S') {
drawhouse();
bitmap1();
}
if(key=='r'||key=='R')
{
count=150;
drawhouse();
rain1();
rain35();
}
}
void myinit()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-750.0,400.0,-500.0,400.0);
}
void idle()
{
theta=theta+15.0;
if(theta>360.0)
theta=theta-360.0;
x=18.0*cos(radian*theta);
y=18.0*sin(radian*theta);
bitmap();
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(500,500);
glutCreateWindow("RAIN WATER HARVESTING");
myinit();
glutDisplayFunc(display);
glutIdleFunc(idle);
glutKeyboardFunc(mykey);
glutMainLoop();
}
hasil gambar nya bila dijalankan akan menghasilkan bentuk sperti ini :
untuk memulainya adalah sebagai berikut:
S = untuk menampilkan rumah dan lain-lainnya
R = untuk menurunkan air hujannya
Q = untuk exit dari animasi tersebut.
demikian semoga bermanfaat dan dapat dimanfaatkan dengan sebaik-baiknya.
langkah-langkagh untuk membuatnya adalah sebagai berikut.
- download terlebih dahulu openGL disini : view
- setting codeblock dengan openGL caranya dapat dilihat disini: view
- buka codeblock dan buat projek baru caranya dapat dilihat disini : view
- copy semua sourcode yang tersedia di blog ini.
adapun sourcode yang tersedia adalah sebagai berikut ini :
#include<math.h>
#include<gl/glut.h>
#include<string.h>
char str3[30]="Help:-";
char str4[50]="Press 'q' or 'Q' or 'ESC' to Exit";
char str5[50]="Press 's' or 'S' to Create House";
char str6[50]="press 'r' or 'R' to Rain";
char str7[50]="TURBINE";
char str8[50]="WATER STORAGE";
char str1[30]="CHARCOAL";
char str2[20]="CHLORINE CONTAINER";
#define radian 3.14159/180.0
static GLfloat spin=0.0;
float theta=0.0;
GLfloat x,y;
GLint i;
int l;
void flow2();
void flow3();
void flow4();
void flow5();
void flow6();
void flow7();
void flow8();
void flow9();
void flow10();
void flow11();
void flow12();
void disprectangle();
void disprectangle1();
void disprectangle2();
void drawhouse();
void drawconts();
void drawpump();
void drawtank();
void square();
void rain1();
void circle_draw(GLint,GLint,GLint);
typedef float points[2];
GLfloat count=0;
GLfloat count1=0;
GLfloat house1[10][2]={{-625,255},{-700,400},{-500,375}};
GLfloat house[3][15]={{-700,-700,-550,-550,-550,-400,-400,-675,-675,-625,-625,-700,-550,-400,-550},{-50,150,150,-50,300,300,100,-50,25,25,-50,175,325,325,175},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}};
GLfloat conts[3][17]={{-540,-520,-520,-425,-425,-375,-375,-250,-250,-5,-5,10,10,-390,-390,-535,-535},{185,185,-100,-100,-235,-235,-275,-275,-435,-435,-50,-50,-450,-450,-250,-250,165},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
GLfloat pump[3][15]={{-325,-275,-275,-325,-175,-125,-125,-175,-50,30,30,-25,-25,-50,0},{225,225,0,0,225,225,0,0,25,25,-50,-50,-25,-25,0},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
GLfloat tank[3][18]={{-400,-365,-365,-350,-350,-115,-115,-75,-75,-50,-50,-90,-90,-100,-100,-350,-350,-400},{200,200,240,240,360,360,375,375,10,10,-5,-5,360,360,225,225,185,185},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
/* flow function points */
points waterpoint[]={{-535.0,175.0},{-527.0,175.0}};
points waterpoint2[]={{-527.0,180.0},{-527.0,170.0},{-527.0,160.0},{-527.0,150.0},{-527.0,140.0},{-527.0,130.0},{-527.0,120.0},{-527.0,110.0},{-527.0,100.0},{-527.0,90.0},{-527.0,80.0},{-527.0,70.0},{-527.0,60.0},{-527.0,50.0},{-527.0,40.0},{-527.0,30.0},{-527.0,20.0},{-527.0,10.0},{-527.0,0.0},{-527.0,-10.0},{-527.0,-20.0},{-527.0,-30.0},{-527.0,-40.0},{-527.0,-50.0},{-527.0,-60.0},{-527.0,-70.0},{-527.0,-80.0},{-527.0,-90.0},{-527.0,-100.0},{-527.0,-110.0},{-527.0,-120.0},{-527.0,-130.0},{-527.0,-140.0},{-527.0,-150.0},{-527.0,-160.0},{-527.0,-170.0}};
points waterpoint3[]={{-435.0,-243.0},{-425.0,-243.0},{-415.0,-243.0},{-405.0,-243.0},{-395.0,-243.0},{-385.0,-243.0}};
points waterpoint4[]={{-383.0,-440.0},{-383.0,-430.0},{-383.0,-420.0},{-383.0,-410.0},{-383.0,-400.0},{-383.0,-390.0},{-383.0,-380.0},{-383.0,-370.0},{-383.0,-360.0},{-383.0,-350.0},{-383.0,-340.0},{-383.0,-330.0},{-383.0,-320.0},{-383.0,-310.0},{-383.0,-300.0},{-383.0,-290.0},{-383.0,-280.0},{-383.0,-270.0},{-383.0,-260.0},{-383.0,-250.0}};
points waterpoint5[]={{-250.0,-443.0},{-240.0,-443.0},{-230.0,-443.0},{-220.0,-443.0},{-210.0,-443.0},{-200.0,-443.0},{-190.0,-443.0},{-180.0,-443.0},{-170.0,-443.0},{-160.0,-443.0},{-150.0,-443.0},{-140.0,-443.0},{-130.0,-443.0},{-120.0,-443.0},{-110.0,-443.0},{-100.0,-443.0},{-90.0,-443.0},{-80.0,-443.0},{-70.0,-443.0},{-60.0,-443.0},{-50.0,-443.0},{-40.0,-443.0},{-30.0,-443.0},{-20.0,-443.0},{-10.0,-443.0},{-0.0,-443.0}};
points waterpoint6[]={{3.0,-440.0},{3.0,-430.0},{3.0,-420.0},{3.0,-410.0},{3.0,-400.0},{3.0,-390.0},{3.0,-380.0},{3.0,-370.0},{3.0,-360.0},{3.0,-350.0},{3.0,-340.0},{3.0,-330.0},{3.0,-320.0},{3.0,-310.0},{3.0,-300.0},{3.0,-290.0},{3.0,-280.0},{3.0,-270.0},{3.0,-260.0},{3.0,-250.0},{3.0,-240.0},{3.0,-230.0},{3.0,-220.0},{3.0,-210.0},{3.0,-200.0},{3.0,-190.0},{3.0,-180.0},{3.0,-170.0},{3.0,-160.0},{3.0,-150.0},{3.0,-140.0},{3.0,-130.0},{3.0,-120.0},{3.0,-110.0},{3.0,-100.0},{3.0,-90.0},{3.0,-80.0},{3.0,-70.0},{3.0,-60.0},{3.0,-50.0}};
points waterpoint7[]={{-55.0,3.0},{-63.0,3.0},{-70.0,3.0},{-77.0,3.0},};
points waterpoint8[]={{-83.0,10.0},{-83.0,20.0},{-83.0,30.0},{-83.0,40.0},{-83.0,50.0},{-83.0,60.0},{-83.0,70.0},{-83.0,80.0},{-83.0,90.0},{-83.0,100.0},{-83.0,110.0},{-83.0,120.0},{-83.0,130.0},{-83.0,140.0},{-83.0,150.0},{-83.0,160.0},{-83.0,170.0},{-83.0,180.0},{-83.0,190.0},{-83.0,200.0},{-83.0,210.0},{-83.0,220.0},{-83.0,230.0},{-83.0,240.0},{-83.0,250.0},{-83.0,260.0},{-83.0,270.0},{-83.0,280.0},{-83.0,290.0},{-83.0,300.0},{-83.0,310.0},{-83.0,320.0},{-83.0,330.0},{-83.0,340.0},{-83.0,350.0},{-83.0,360.0},};
points waterpoint9[]={{-85.0,367.0},{-95.0,367.0},{-105.0,367.0}};
points waterpoint10[]={{-107.0,370.0},{-107.0,360.0},{-107.0,350.0},{-107.0,340.0},{-107.0,330.0},{-107.0,320.0},{-107.0,310.0},{-107.0,300.0},{-107.0,290.0},{-107.0,280.0},{-107.0,270.0},{-107.0,260.0},{-107.0,250.0},{-107.0,240.0},{-107.0,230.0}};
points waterpoint11[]={{-110.0,230.0},{-120.0,230.0},{-130.0,230.0},{-140.0,230.0},{-150.0,230.0},{-160.0,230.0},{-170.0,230.0},{-180.0,230.0},{-190.0,230.0},{-200.0,230.0},{-210.0,230.0},{-220.0,230.0},{-230.0,230.0},{-240.0,230.0},{-250.0,230.0},{-260.0,230.0},{-270.0,230.0},{-280.0,230.0},{-290.0,230.0},{-300.0,230.0},{-310.0,230.0},{-320.0,230.0},{-330.0,230.0},{-340.0,230.0}};
points waterpoint12[]={{-357.0,225.0},{-357.0,215.0},{-357.0,205.0},{-357.0,195.0}};
points rectangle[]={{-390.0,-450.0},{-250.0,-450.0},{-250.0,-440.0},{-390.0,-440.0}};
points rectangle1[]={{-350.0,225.0},{-100.0,225.0},{-100.0,235.0},{-350.0,235.0}};
points rectangle2[]={{-535.0,-165.0},{-425.0,-165.0},{-425.0,-170.0},{-535.0,-170.0}};
/*flow functions*/
void flow1()
{
int k,l;
glPointSize(4.0);
for( k=1;k>=0;k--)
{
if(waterpoint[k][0]==-527.0)
{
waterpoint[k][0]=-535.0;
}
}
for(i=1;i>=0;i--)
{
waterpoint[i][0]=waterpoint[i][0]+0.5;
}
for( l=1;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint[l]);
glEnd();
}
}
void flow2()
{
int k,l;
glPointSize(4.0);
for( k=35;k>=0;k--)
{
if(waterpoint2[k][1]==-170.0)
{
waterpoint2[k][1]=175.0;
}
}
for(i=35;i>=0;i--)
{
waterpoint2[i][1]=waterpoint2[i][1]-0.5;
}
for( l=0;l<=35;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint[l]);
glEnd();
}
}
void flow3()
{
int k,l;
glPointSize(4.0);
for( k=5;k>=0;k--)
{
if(waterpoint3[k][0]==-385.0)
{
waterpoint3[k][0]=-435.0;
}
}
for(i=5;i>=0;i--)
{
waterpoint3[i][0]=waterpoint3[i][0]+0.5;
}
for( l=5;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint3[l]);
glEnd();
}
}
void flow4()
{
int k,l;
glPointSize(4.0);
for( k=20;k>=0;k--)
{
if(waterpoint4[k][1]==-440.0)
{
waterpoint4[k][1]=-250.0;
}
}
for(i=20;i>=0;i--)
{
waterpoint4[i][1]=waterpoint4[i][1]-0.5;
}
for( l=0;l<=19;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint4[l]);
glEnd();
}
}
void flow5()
{
int k,l;
glPointSize(4.0);
for( k=26;k>=0;k--)
{
if(waterpoint5[k][0]==0.0)
{
waterpoint5[k][0]=-250.0;
}
}
for(i=0;i<=26;i++)
{
waterpoint5[i][0]=waterpoint5[i][0]+0.5;
}
for( l=1;l<=25;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint5[l]);
glEnd();
}
}
void flow6()
{
int k,l;
glPointSize(4.0);
for( k=40;k>=0;k--)
{
if(waterpoint6[k][1]==-50.0)
{
waterpoint6[k][1]=-440.0;
}
}
for( l=1;l<=39;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint6[l]);
glEnd();
}
for(i=39;i>=0;i--)
{
waterpoint6[i][1]=waterpoint6[i][1]+0.5;
}
}
void flow7()
{
int k,l;
glPointSize(4.0);
for( k=4;k>=0;k--)
{
if(waterpoint7[k][0]==-77.0)
{
waterpoint7[k][0]=-55.0;
}
}
for( l=3;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint7[l]);
glEnd();
}
for(i=4;i>=0;i--)
{
waterpoint7[i][0]=waterpoint7[i][0]-0.5;
}
}
void flow8()
{
int k,l;
glPointSize(4.0);
for( k=36;k>=0;k--)
{
if(waterpoint8[k][1]==360.0)
{
waterpoint8[k][1]=10.0;
}
}
for( l=1;l<=36;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint8[l]);
glEnd();
}
for(i=35;i>=0;i--)
{
waterpoint8[i][1]=waterpoint8[i][1]+0.5;
}
}
void flow9()
{
int k,l;
glPointSize(4.0);
for( l=3;l>=1;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint9[l]);
glEnd();
}
for( k=3;k>=0;k--)
{
if(waterpoint9[k][0]==-105.0)
{
waterpoint9[k][0]=-85.0;
}
}
for(i=2;i>=0;i--)
{
waterpoint9[i][0]=waterpoint9[i][0]-0.5;
}
}
void flow10()
{
int k,l;
glPointSize(4.0);
for( k=15;k>=0;k--)
{
if(waterpoint10[k][1]==230.0)
{
waterpoint10[k][1]=370.0;
}
}
for( l=1;l<=15;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint10[l]);
glEnd();
}
for(i=14;i>=0;i--)
{
waterpoint10[i][1]=waterpoint10[i][1]-0.5;
}
if(count>1730)
flow11();
}
void flow11()
{
int k,l;
glPointSize(4.0);
for( l=24;l>=0;l--)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint11[l]);
glEnd();
}
for(k=24;k>=0;k--)
{
if(waterpoint11[k][0]==-340.0)
{
waterpoint11[k][0]=-110.0;
}
}
for(i=23;i>=0;i--)
{
waterpoint11[i][0]=waterpoint11[i][0]-0.5;
}
if(count>1760)
flow12();
}
void flow12()
{
int k,l;
glPointSize(4.0);
for( k=4;k>=0;k--)
{
if(waterpoint12[k][1]==190.0)
{
waterpoint12[k][1]=225.0;
}
}
for( l=1;l<=4;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.25,1.0);
glVertex2fv(waterpoint12[l]);
glEnd();
}
for(i=3;i>=0;i--)
{
waterpoint12[i][1]=waterpoint12[i][1]-0.5;
}
}
void disprectangle1()
{
int l;
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
glVertex2f(-400.0,185.0);
glVertex2f(-350.0,185.0);
glVertex2f(-350.0,200.0);
glVertex2f(-400.0,200.0);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(-350.0,200.0);
glVertex2f(-350.0,240.0);
glVertex2f(-365.0,240.0);
glVertex2f(-365.0,200.0);
glEnd();
glBegin(GL_POLYGON);
for( l=0;l<=3;l++)
{
glVertex2fv(rectangle1[l]);
}
glEnd();
if(count>1730 && count<4500)
{
rectangle1[2][1]=rectangle1[2][1]+0.04;
rectangle1[3][1]=rectangle1[3][1]+0.04;
}
}
/*rainwater points*/
void rain1();
void rain3();
void rain5();
void rain7();
void rain9();
void rain11();
void rain13();
void rain15();
void rain17();
void rain19();
void rain21();
void rain23();
void rain25();
void rain27();
void rain29();
void rain31();
void rain33();
void rain35();
points rainpoint1[]={{-745.0,400.0},{-745.0,380.0},{-745.0,360.0},{-745.0,340.0},{-745.0,320.0},{-745.0,300.0},{-745.0,280.0},{-745.0,260.0},{-745.0,240.0},{-745.0,220.0},{-745.0,200.0},{-745.0,180.0},{-745.0,160.0},{-745.0,140.0},{-745.0,120.0},{-745.0,100.0},{-745.0,80.0},{-745.0,60.0},{-745.0,40.0},{-745.0,20.0},{-745.0,0.0},{-745.0,-20.0},{-745.0,-40.0},{-745.0,-60.0}};
points rainpoint3[]={{-705.0,400.0},{-705.0,380.0},{-705.0,360.0},{-705.0,340.0},{-705.0,320.0},{-705.0,300.0},{-705.0,280.0},{-705.0,260.0},{-705.0,240.0},{-705.0,220.0},{-705.0,200.0},{-705.0,180.0},{-705.0,160.0},{-705.0,140.0},{-705.0,120.0},{-705.0,100.0},{-705.0,80.0},{-705.0,60.0},{-705.0,40.0},{-705.0,20.0},{-705.0,0.0},{-705.0,-20.0},{-705.0,-40.0},{-705.0,-60.0}};
points rainpoint5[]={{-665.0,400.0},{-665.0,380.0},{-665.0,360.0},{-665.0,340.0},{-665.0,320.0},{-665.0,300.0},{-665.0,280.0},{-665.0,260.0},{-665.0,240.0},{-665.0,220.0},{-665.0,200.0},{-665.0,180.0}};
points rainpoint7[]={{-625.0,400.0},{-625.0,380.0},{-625.0,360.0},{-625.0,340.0},{-625.0,320.0},{-625.0,300.0},{-625.0,280.0},{-625.0,260.0},{-625.0,240.0},{-625.0,220.0},{-625.0,200.0},{-625.0,180.0}};
points rainpoint9[]={{-585.0,400.0},{-585.0,380.0},{-585.0,360.0},{-585.0,340.0},{-585.0,320.0},{-585.0,300.0},{-585.0,280.0},{-585.0,260.0},{-585.0,240.0},{-585.0,220.0},{-585.0,200.0},{-585.0,180.0}};
points rainpoint11[]={{-545.0,400.0},{-545.0,380.0},{-545.0,360.0},{-545.0,340.0},{-545.0,320.0},{-545.0,300.0},{-545.0,280.0},{-545.0,260.0},{-545.0,240.0},{-545.0,220.0},{-545.0,200.0},{-545.0,180.0}};
points rainpoint13[]={{-505.0,400.0},{-505.0,380.0},{-505.0,360.0},{-505.0,340.0},{-505.0,320.0},{-505.0,300.0},{-505.0,280.0},{-505.0,260.0},{-505.0,240.0},{-505.0,220.0},{-505.0,200.0},{-505.0,180.0},{-505.0,160.0},{-505.0,140.0},{-505.0,120.0},{-505.0,100.0},{-505.0,80.0},{-505.0,60.0},{-505.0,40.0},{-505.0,20.0},{-505.0,0.0},{-505.0,-20.0},{-505.0,-40.0},{-505.0,-60.0}};
points rainpoint15[]={{-465.0,400.0},{-465.0,380.0},{-465.0,360.0},{-465.0,340.0},{-465.0,320.0},{-465.0,300.0},{-465.0,280.0},{-465.0,260.0},{-465.0,240.0},{-465.0,220.0},{-465.0,200.0},{-465.0,180.0},{-465.0,160.0},{-465.0,140.0},{-465.0,120.0},{-465.0,100.0},{-465.0,80.0},{-465.0,60.0},{-465.0,40.0},{-465.0,20.0},{-465.0,0.0},{-465.0,-20.0},{-465.0,-40.0},{-465.0,-60.0}};
points rainpoint17[]={{-425.0,400.0},{-425.0,380.0},{-425.0,360.0},{-425.0,340.0},{-425.0,320.0},{-425.0,300.0},{-425.0,280.0},{-425.0,260.0},{-425.0,240.0},{-425.0,220.0},{-425.0,200.0},{-425.0,180.0},{-425.0,160.0},{-425.0,140.0},{-425.0,120.0},{-425.0,100.0},{-425.0,80.0},{-425.0,60.0},{-425.0,40.0},{-425.0,20.0},{-425.0,0.0},{-425.0,-20.0},{-425.0,-40.0},{-425.0,-60.0}};
points rainpoint19[]={{-385.0,400.0},{-385.0,380.0},{-385.0,360.0},{-385.0,340.0},{-385.0,320.0},{-385.0,300.0},{-385.0,280.0},{-385.0,260.0},{-385.0,240.0},{-385.0,220.0},{-385.0,200.0},{-385.0,180.0},{-385.0,160.0},{-385.0,140.0},{-385.0,120.0},{-385.0,100.0},{-385.0,80.0},{-385.0,60.0},{-385.0,40.0},{-385.0,20.0},{-385.0,0.0},{-385.0,-20.0},{-385.0,-40.0},{-385.0,-60.0}};
points rainpoint21[]={{-555.0,400.0},{-555.0,380.0},{-555.0,360.0},{-555.0,340.0},{-555.0,320.0},{-555.0,300.0},{-555.0,280.0}};
points rainpoint23[]={{-515.0,400.0},{-515.0,380.0},{-515.0,360.0},{-515.0,340.0},{-515.0,320.0},{-515.0,300.0},{-515.0,280.0}};
points rainpoint25[]={{-475.0,400.0},{-475.0,380.0},{-475.0,360.0},{-475.0,340.0},{-475.0,320.0},{-475.0,300.0},{-475.0,280.0}};
points rainpoint27[]={{-435.0,400.0},{-435.0,380.0},{-435.0,360.0},{-435.0,340.0},{-435.0,320.0},{-435.0,300.0},{-435.0,280.0}};
points rainpoint29[]={{-695.0,400.0},{-695.0,380.0},{-695.0,360.0},{-695.0,340.0},{-695.0,320.0},{-695.0,300.0},{-695.0,280.0},{-695.0,260.0},{-695.0,240.0},{-695.0,220.0},{-695.0,200.0},{-695.0,180.0}};
points rainpoint31[]={{-655.0,400.0},{-655.0,380.0},{-655.0,360.0},{-655.0,340.0},{-655.0,320.0},{-655.0,300.0},{-655.0,280.0},{-655.0,260.0},{-655.0,240.0},{-655.0,220.0},{-655.0,200.0}};
points rainpoint33[]={{-615.0,400.0},{-615.0,380.0},{-615.0,360.0},{-615.0,340.0},{-615.0,320.0},{-615.0,300.0},{-615.0,280.0},{-615.0,260.0},{-615.0,240.0}};
points rainpoint35[]={{-575.0,400.0},{-575.0,380.0},{-575.0,360.0},{-575.0,340.0},{-575.0,320.0},{-575.0,300.0},{-575.0,280.0},{-575.0,260.0}};
/*rain function*/
void rain1()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint1[k][1]==-60.0)
{
rainpoint1[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint1[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint1[i][1]=rainpoint1[i][1]-2;
}
rain3();
}
void rain3()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint3[k][1]==-60.0)
{
rainpoint3[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint3[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint3[i][1]=rainpoint3[i][1]-2;
}
rain5();
}
void rain5()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint5[k][1]==160.0)
{
rainpoint5[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint5[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint5[i][1]=rainpoint5[i][1]-2;
}
rain7();
}
void rain7()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint7[k][1]==160.0)
{
rainpoint7[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint7[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint7[i][1]=rainpoint7[i][1]-2;
}
rain9();
}
void rain9()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint9[k][1]==160.0)
{
rainpoint9[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint9[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint9[i][1]=rainpoint9[i][1]-1;
}
rain11();
}
void rain11()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint11[k][1]==160.0)
{
rainpoint11[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint11[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint11[i][1]=rainpoint11[i][1]-1;
}
rain13();
}
void rain13()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint13[k][1]==200.0)
{
rainpoint13[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint13[l]);
glEnd();
}
for(i=13;i>=0;i--)
{
rainpoint13[i][1]=rainpoint13[i][1]-2;
}
rain15();
}
void rain15()
{
int k,l;
glPointSize(4.0);
for( k=8;k>=0;k--)
{
if(rainpoint15[k][1]==240.0)
{
rainpoint15[k][1]=400.0;
}
}
for( l=1;l<=8;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint15[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint15[i][1]=rainpoint15[i][1]-1;
}
rain17();
}
void rain17()
{
int k,l;
glPointSize(4.0);
for( k=6;k>=0;k--)
{
if(rainpoint17[k][1]==300.0)
{
rainpoint17[k][1]=400.0;
}
}
for( l=1;l<=6;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint17[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint17[i][1]=rainpoint17[i][1]-1;
}
rain19();
}
void rain19()
{
int k,l;
glPointSize(4.0);
for( k=24;k>=0;k--)
{
if(rainpoint19[k][1]==-60.0)
{
rainpoint19[k][1]=400.0;
}
}
for( l=1;l<=24;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint19[l]);
glEnd();
}
for(i=23;i>=0;i--)
{
rainpoint19[i][1]=rainpoint19[i][1]-1;
}
rain21();
}
void rain21()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint21[k][1]==280.0)
{
rainpoint21[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint21[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint21[i][1]=rainpoint21[i][1]-2;
}
rain23();
}
void rain23()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint23[k][1]==280.0)
{
rainpoint23[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint23[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint23[i][1]=rainpoint23[i][1]-2;
}
rain25();
}
void rain25()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint25[k][1]==280.0)
{
rainpoint25[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint25[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint25[i][1]=rainpoint25[i][1]-2;
}
rain27();
}
void rain27()
{
int k,l;
glPointSize(4.0);
for( k=7;k>=0;k--)
{
if(rainpoint27[k][1]==280.0)
{
rainpoint27[k][1]=400.0;
}
}
for( l=1;l<=7;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint27[l]);
glEnd();
}
for(i=6;i>=0;i--)
{
rainpoint27[i][1]=rainpoint27[i][1]-1;
}
rain29();
}
void rain29()
{
int k,l;
glPointSize(4.0);
for( k=12;k>=0;k--)
{
if(rainpoint29[k][1]==200.0)
{
rainpoint29[k][1]=400.0;
}
}
for( l=1;l<=12;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint29[l]);
glEnd();
}
for(i=11;i>=0;i--)
{
rainpoint29[i][1]=rainpoint29[i][1]-1;
}
rain31();
}
void rain31()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint31[k][1]==200.0)
{
rainpoint31[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint31[l]);
glEnd();
}
for(i=10;i>=0;i--)
{
rainpoint31[i][1]=rainpoint31[i][1]-1;
}
rain33();
}
void rain33()
{
int k,l;
glPointSize(4.0);
for( k=11;k>=0;k--)
{
if(rainpoint33[k][1]==180.0)
{
rainpoint33[k][1]=400.0;
}
}
for( l=1;l<=11;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint33[l]);
glEnd();
}
for(i=7;i>=0;i--)
{
rainpoint33[i][1]=rainpoint33[i][1]-1;
}
rain35();
}
void rain35()
{
int k,l;
glPointSize(4.0);
for( k=5;k>=0;k--)
{
if(rainpoint35[k][1]==300.0)
{
rainpoint35[k][1]=400.0;
}
}
for( l=1;l<=8;l++)
{
glBegin(GL_POINTS);
glColor3f(0.0,0.5,1.0);
glVertex2fv(rainpoint35[l]);
glEnd();
}
for(i=7;i>=0;i--)
{
rainpoint35[i][1]=rainpoint35[i][1]-1;
}
}
/* HOUSE AND OTHERS*/
void drawconts()
{
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_STRIP);
for(i=0;i<=16;i++)
{
glVertex2f(conts[0][i],conts[1][i]);
}
glEnd();
if(count1>60)
drawpump();
}
void drawhouse()
{
count1=count1+1;
glColor3f(0.5,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(house[0][0],house[1][0]);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][3],house[1][2]);
glVertex2f(house[0][3],house[1][3]);
glEnd();
glColor3f(0.5,1.0,0.5);//door
glBegin(GL_POLYGON);
glVertex2f(house[0][7],house[1][7]);
glVertex2f(house[0][8],house[1][8]);
glVertex2f(house[0][9],house[1][9]);
glVertex2f(house[0][10],house[1][10]);
glEnd();
glColor3f(1.0,0.0,0.5);
glBegin(GL_POLYGON);
glVertex2f(house[0][2],house[1][2]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][6],house[1][6]);
glVertex2f(house[0][3],house[1][3]);
glEnd();
glColor3f(1.0,0.5,0.0);//reqd
glBegin(GL_POLYGON);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][2],house[1][2]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][1],house[1][1]);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][12],house[1][12]);
glVertex2f(house[0][4],house[1][4]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][12],house[1][12]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][4],house[1][4]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house[0][5],house[1][5]);
glVertex2f(house[0][2],house[1][2]);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.0);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house[0][13],house[1][13]);
glVertex2f(house1[2][0],house1[2][1]);
glVertex2f(house1[0][0],house1[0][1]);
glEnd();
glColor3f(.5,0.0,.5);
glBegin(GL_POLYGON);
glVertex2f(house[0][11],house[1][11]);
glVertex2f(house[0][14],house[1][14]);
glVertex2f(house1[0][0],house1[0][1]);
glEnd();
if(count1>30)
drawconts();
}
void drawpump()
{
glColor3f(.25,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(pump[0][0],pump[1][0]);
glVertex2f(pump[0][1],pump[1][1]);
glVertex2f(pump[0][2],pump[1][2]);
glVertex2f(pump[0][3],pump[1][3]);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(pump[0][4],pump[1][4]);
glVertex2f(pump[0][5],pump[1][5]);
glVertex2f(pump[0][6],pump[1][6]);
glVertex2f(pump[0][7],pump[1][7]);
glEnd();
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(pump[0][8],pump[1][8]);
glVertex2f(pump[0][9],pump[1][9]);
glVertex2f(pump[0][10],pump[1][10]);
glVertex2f(pump[0][11],pump[1][11]);
glVertex2f(pump[0][12],pump[1][12]);
glVertex2f(pump[0][13],pump[1][13]);
glEnd();
glEnd();
glColor3f(1.0,0.0,0.0);
glBegin(GL_POINTS);
glVertex2f(pump[0][14],pump[1][14]);
glEnd();
if(count1>90)
drawtank();
}
void drawtank()
{
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_LOOP);
for(i=0;i<=17;i++)
{
glVertex2f(tank[0][i],tank[1][i]);
}
glEnd();
circle_draw(-525,-240,10);
circle_draw(-505,-240,10);
circle_draw(-485,-240,10);
circle_draw(-465,-240,10);
circle_draw(-525,-200,10);
circle_draw(-505,-200,10);
circle_draw(-485,-200,10);
circle_draw(-465,-200,10);
circle_draw(-520,-220,10);
circle_draw(-500,-220,10);
circle_draw(-480,-220,10);
circle_draw(-460,-220,10);
circle_draw(-520,-180,10);
circle_draw(-500,-180,10);
circle_draw(-480,-180,10);
circle_draw(-460,-180,10);
circle_draw(-445,-240,10);
circle_draw(-445,-200,10);
circle_draw(-440,-220,10);
circle_draw(-440,-180,10);
}
void bitmap()
{
int a,p,b,o;
glColor3f(1.0,0.0,0.0);
glRasterPos2i(80,350);
for( a=0;a<strlen(str3);a++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str3[a]);
glColor3f(0.0,1.0,0.0);
glRasterPos2i(100,300);
for( p=0;p<strlen(str5);p++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str5[p]);
glColor3f(0.0,0.0,1.0);
glRasterPos2i(100,250);
for( b=0;b<strlen(str6);b++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str6[b]);
glColor3f(1.0,0.0,1.0);
glRasterPos2i(100,200);
for( o=0;o<strlen(str4);o++)
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24,str4[o]);
}
void bitmap1()
{
int l,z,k,m;
glColor3f(1.0,0.0,0.0);
glRasterPos2i(-350,-150);
for( l=0;l<strlen(str1);l++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str1[l]);
glRasterPos2i(-190,-200);
for( z=0;z<strlen(str2);z++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str2[z]);
glRasterPos2i(-190,-100);
for( k=0;k<strlen(str7);k++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str7[k]);
/*glRasterPos2i(-240,250);
for( m=0;m<strlen(str8);m++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str8[m]);*/
glRasterPos2i(-340,-60);
for( m=0;m<strlen(str8);m++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12,str8[m]);
}
void line()
{
glColor3f(1.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(-440,-180);
glVertex2f(-360,-155);
glVertex2f(-280,-310);
glVertex2f(-200,-210);
glVertex2f(-160,-90);
glVertex2f(-50,-30);
glVertex2f(-290,-40);
glVertex2f(-240,250);
glEnd();
}
void draw_pixel(GLint cx,GLint cy)
{
glColor3f(0.5,0.5,0.5);
glBegin(GL_POINTS);
glVertex2i(cx,cy);
glEnd();
}
void plotpixels(GLint h,GLint k,GLint x,GLint y)
{
draw_pixel(x+h,y+k);
draw_pixel(-x+h,y+k);
draw_pixel(x+h,-y+k);
draw_pixel(-x+h,-y+k);
draw_pixel(y+h,x+k);
draw_pixel(-y+h,x+k);
draw_pixel(y+h,-x+k);
draw_pixel(-y+h,-x+k);
}
void circle_draw(GLint h,GLint k,GLint r)
{
GLint d=1-r,x=0,y=r;
while(y>x)
{
plotpixels(h,k,x,y);
if(d<0) d+=2*x+3;
else
{
d+=2*(x-y)+5;
--y;
}
++x;
}
plotpixels(h,k,x,y);
}
void square()
{
glColor3f(0.0,1.0,1.0);
glBegin(GL_QUADS);
glVertex2f(x,y);
glVertex2f(-y,x);
glVertex2f(-x,-y);
glVertex2f(y,-x);
glEnd();
}
void disprectangle2()
{
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
for(l=0;l<=3;l++)
{
glVertex2fv(rectangle2[l]);
}
glEnd();
if(count>450 && count<600)
{
rectangle2[1][1]=rectangle2[1][1]+0.07;
rectangle2[0][1]=rectangle2[0][1]+0.07;
}
if(count>3500&&count<3660)
{
rectangle2[1][1]=rectangle2[1][1]-0.07;
rectangle2[0][1]=rectangle2[0][1]-0.07;
}
}
void disprectangle()
{
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
for(l=0;l<=3;l++)
{
glVertex2fv(rectangle[l]);
}
glEnd();
if(count>540 && count<1500)
{
rectangle[2][1]=rectangle[2][1]+0.05;
rectangle[3][1]=rectangle[3][1]+0.05;
}
}
void disprec();
void disprec()
{
if(count>3770 && count<4400)
{
rectangle[2][1]=rectangle[2][1]-0.06;
rectangle[3][1]=rectangle[3][1]-0.06;
}
glColor3f(0.0,0.25,1.0);
glBegin(GL_POLYGON);
glVertex2fv(rectangle[0]);
glVertex2fv(rectangle[1]);
glVertex2fv(rectangle[2]);
glVertex2fv(rectangle[3]);
glEnd();
}
void displayd()
{
glClear(GL_COLOR_BUFFER_BIT);
square();
glutSwapBuffers();
}
unsigned char key2;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(2.0);
bitmap();
if(key2=='q'||key2=='Q') exit(0);
if(key2=='s'||key2=='S')
{
drawhouse();
if(count1>150)
{
line();
bitmap1();
}
}
if(key2=='r'||key2=='R')
{
count=count+1;
drawhouse();
bitmap();
line();
bitmap1();
if(count<2500)
{
rain1();
}
if(count>370&&count<3600)
flow1();
if(count<3620)
{
flow2();
if(count>300&&count<4030)
{
disprectangle2();
}
}
if(count>3770 && count<4200)
disprec();
if(count>500&&count<3730)
flow3();
if(count>520&&count<3750)
flow4();
if(count>540&&count<3770)
disprectangle();
if(count>1530&&count<4250)
flow5();
if(count>1500&&count<4480)
{
square();
}
if(count>1560&&count<4300)
flow6();
if(count>1600&&count<4320)
flow7();
if(count>1620&&count<4340)
flow8();
if(count>1660&&count<4360)
flow9();
if(count>1690&&count<4380)
flow10();
if(count>1790) disprectangle1();
}
glFlush();
glutSwapBuffers();
}
void mykey(unsigned char key,int x,int y)
{
key2=key;
if(key==27) exit(0);
if(key=='q'||key=='Q') exit(0);
if(key=='s'||key=='S') {
drawhouse();
bitmap1();
}
if(key=='r'||key=='R')
{
count=150;
drawhouse();
rain1();
rain35();
}
}
void myinit()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-750.0,400.0,-500.0,400.0);
}
void idle()
{
theta=theta+15.0;
if(theta>360.0)
theta=theta-360.0;
x=18.0*cos(radian*theta);
y=18.0*sin(radian*theta);
bitmap();
glutPostRedisplay();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH|GLUT_RGB);
glutInitWindowPosition(0,0);
glutInitWindowSize(500,500);
glutCreateWindow("RAIN WATER HARVESTING");
myinit();
glutDisplayFunc(display);
glutIdleFunc(idle);
glutKeyboardFunc(mykey);
glutMainLoop();
}
hasil gambar nya bila dijalankan akan menghasilkan bentuk sperti ini :
untuk memulainya adalah sebagai berikut:
S = untuk menampilkan rumah dan lain-lainnya
R = untuk menurunkan air hujannya
Q = untuk exit dari animasi tersebut.
demikian semoga bermanfaat dan dapat dimanfaatkan dengan sebaik-baiknya.
Daftar Pustaka
- https://www.openglprojects.in/2017/04/rain-water-harvesting-cg-projects.html#gsc.tab=0
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